If Im working in 3D perspective, Open GL, and I want to apply a transparancy to an object, like glass, without using a renderworks texture, whats the best way forward.It will then display as a wireframe in OpenGL (albeit without anti-aliasing, so the lines are a little jagged).Otoh if you want to change reflectivity for multiple objects then changing a texture could be more convenient.
On second thought I think it would depend on the implementation. Would people want to have an option for object specific reflectivity on top of texture reflectivity or should this option be disabled if a texture has been applied (i.e. So if I have, say, 5 of one item in a row they look like clones of each other, but nudge the bump map on each one, and tweak the individual reflectivity and glossiness settings, et voila, you now have 5 different versions of the same item. For (technical) engineering items it may not be that much of an issue but for other types of itemsobjects I can see the benefit. Ive been using this cartoon style more and more lately, especially when creating early panoramas. Vectorworks Render With Opacity Full Photorealistic RenderingIt represents the models well, quick textures, edges and in my opinion is better than an OpenGL look but not full photorealistic rendering. I had the other two at 300dpi and rendered the cartoon at only 72dpi, just to make a point on this post. To me, it makes no sense to delibetrately restrict a possible way for the designer to do their job as they like.
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